Fallond Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown armored body suit, with a simple tan line shooting up and back down. His golden hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Bricklayer. He believes the world needs to unite to get rid of drow once and for all.
History: Born in the south his family was never financially stable. In his 15th year, his parents were killed by a drow raid, leaving Fallond alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and balancing his hectic life and new bricklayer responsibilities is difficult
Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Bricklayer
Voice: Dark and ominous
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 45 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 50 pp. Eye agate (4 gp). Black opal (1600 gp). Deep blue spinel (300 gp). Deep blue spinel (300 gp).
Donella Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her chestnut hair is styled in orderly dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Donella isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She works hard and plays hard.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mayor arts, while her father instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 5 years.
Motivation: Money/treasure; and meet up once more with her childhood friend
Ideals: Impeccable. Flaws: Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 700 sp.
Flask Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His red fur is braided into rings. His eyes, though not visible through his cowl, are amber.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Flask lived on a farm with his mother, near the main road leading to a nearby town. When Flask reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Fighting, Joker. Bonds: Nature, Family, Military. Occupation: Roofer
Voice: American accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 62 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: 1900 gp. Eye agate (4 gp). White pearl (140 gp). Eye agate (4 gp). Deep green spinel (140 gp). Golden pearl (140 gp). Jasper (80 gp).
Gomory Pleasure, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear green tank tops with violet skirt. Her purple hair is braided into rings. She has gleaming, smiling red eyes.
Personality: She has always had a great fascination with Dwarven culture. She is able to make almost anything out of random pieces of junk.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now spends her time doing works of charity.
Motivation: She has money and likes to spend it.
Ideals: Gifted, Philantrophist. Flaws: Racist. Bonds: Rich. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Masterwork Common Melee.
Kelter Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an entirely white suit with blue socks and a vest with buckled shoes, and is pretty ugly. He wears a broad hat to cover his moderate length auburn hair. His amber eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kelter took refuge in the old dungeon and found the beat up greataxe and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Kelter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies. Occupation: Mason
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 7)
Armor Class 16
Hit Points 39 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 11000 sp. Brown-green garnet (60 gp). Carnelian (70 gp). Lapis lazuli (11 gp). Malachite (11 gp).
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