Bertram Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears skinny pants and wears a white and pastel robe with the hood down, and a wedding ring on his right hand. His red hair is drawn into a tight pony tail with a dagger scrunchie. This gray eyed southerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up halberd and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: He would like to get married and retire.
Flaws: Insane, Addict. Bonds: In love, Has a crush, Nature. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 180 gp. Blue sapphire (500 gp). Freshwater pearl (4 gp).
Trym Zheng, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a violet collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His hair is red and curly. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the west
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 57 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Freshwater pearl (8 gp). Rhodochrosite (8 gp). Rose (60 gp). Rock crystal (60 gp). 1 Minor magic item.
Finellen Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is well dressed, but even with her fine clothing she looks run-down. She wears her hair in dreadlocks. She has a dull look in her green eyes.
Personality: She is calm most of the time but flees social interaction. The war was a terrible time for her, and Finellen does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: Wants to raise her children well.
Flaws: Shy, Depressed. Bonds: Military, Slave, Family. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 600 sp. 4 Alchemist’s fire.
Herleva Osav, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple yellow robe with blue stripes complete with hood. Her hair is auburn and curly. She has several tiny emerald earrings on each ear.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. When she's not drinking or sleeping the drinks off, she's doing music.
History: The child of a Stableman, who enjoyed hunting, Herleva was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Herleva took refuge in the old dungeon and found the beat up shield and armor she uses now. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and money/treasure
Ideals: Athletic, Justice, Artistic. Bonds: Rich, Nature. Occupation: Detective
Voice: Stutters
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Aquan, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Altho Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Half-Orc culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Unemployed, but he got bored and became a Marshal. He became a Marshal soon after.
Motivation: He'd like to take his coworkers down a peg; and to be a unemployed again
Ideals: Athletic. Flaws: Ugly, Racist, Disease. Bonds: Job. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 83 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +6
Possessions: 500 pp. Tiger eye turquoise (11 gp). Golden pearl (40 gp). Golden yellow topaz (1100 gp). Freshwater pearl (11 gp). Jet (40 gp). Jet (40 gp). Blue sapphire (500 gp). Jet (40 gp). Hematite (11 gp). Onyx (50 gp). Peridot (50 gp). Sardonyx (50 gp). Sardonyx (50 gp). Chalcedony (50 gp). Blue star sapphire (500 gp). Lapis lazuli (11 gp). Rose (50 gp). Deep blue spinel (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
