Berrian Kemmerer, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a fancy yellow suit. His hair is long and black with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. His eyes are amber.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Berrian grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. During his travels, Berrian and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Berrian discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Berrian fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To clean up the streets; and he's repulsed by the pc
Flaws: Antagonistic, Disease. Bonds: Attractive, Religious, Adventurer, Guardian. Occupation: Baker
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Druidic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Jet (50 gp).
Valanthe Selevarun, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is well dressed, constantly wearing a blue suit, pastel shirt, and grey tie. Her black hair is cut jaggedly and amateurishly. Her eyes are a pleasant violet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her father raised her in a mountain cabin. She worked as a nervous Spice Merchant and found it very stressful. She has drifted from career to career and currently works as a Spice Merchant.
Motivation: To share knowledge with the world; and she is terrified, and will act out of fear
Ideals: Gifted, Logical. Flaws: Fearful. Bonds: Nature, Job. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 12 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 7 (-2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +9 / 4d4+5, Ranged +7 / 4d4+3, Grapple +5
Possessions: 2000 gp.
Gunnloda Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is generally well dressed albeit a few years behind the times. Her silver hair is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Animals are drawn to her, and she is able to talk to them.
History: The child of a Sailor, who enjoyed hunting, Gunnloda was taken on many hunting expeditions. Her father was a mechanic, and taught her how to fix just about anything. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To clean up the streets; and to protect her home
Ideals: Gifted, Persistence. Bonds: Attractive, Guardian, Nature. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 17000 sp.
Baern Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gifted from a young age, Baern studied abroad. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Body Guard
Voice: Stutters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 54 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Moss agate (9 gp). Jasper (20 gp). Red-brown spinel (100 gp). Alexandrite (300 gp). Aquamarine (300 gp). Blue quartz (9 gp). Emerald (800 gp). Sard (20 gp). Sardonyx (20 gp). Amber (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicor Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His long red hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: To unite with his sister; and he is wracked by social anxiety
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer, Family. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 50 pp. Solid gold idol (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!