Merihim Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears green painted combat armor at almost all times. His hair is greying and his face has many wrinkles. His white eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 3 years old his parents immigrated from the east. Merihim was born on a far eastern island where he grew up under the tutelage of his father, an expert Sage. He left for the east, certain he would find work there.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Opinionated. Flaws: Shy, Depressed. Bonds: Immigrant. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp. Chrysoberyl (150 gp).
Euron Delight, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in black turtlenecks beneath a tan coat with green slacks. His purple hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Euron was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world.
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Immigrant, Poor. Occupation: Jeweler
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 6)
Armor Class 9
Hit Points 16 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Goblin, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
Possessions: 70 pp. Chrysoberyl (140 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item.
Shedinn Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy green suit. His gold crest is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Elven culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Shedinn was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Shedinn never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion
Flaws: Racist. Bonds: Attractive, Job, Rich, In love, Family. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Everburning torch. 1 Everburning torch.
Gilkass Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears bulky green painted plate armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'8" when asserting herself. Her feathered hat is riddled with cuts and holes. She has a dull look in her gold eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She is used to getting what she wants. In part because she is a meticulous planner.
History: Gilkass was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. Due to her spouse's obsession with being a Shepherd they were divorced and she won custody of their daughter. She worked as a Brewer, and she later adopted a second daughter.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her brother
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Family, Religious. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. Sard (20 gp). Tourmaline (60 gp). Moss agate (7 gp).
Peter Brandon, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright grey suits and hats. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants revenge against brigands; and he has decided he is irredeemable
Flaws: Emotional, Impulsive. Bonds: Attractive, Nature, Criminal record, Enemies. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
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