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NPC Generator

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Advanced [show]


Quilla Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her auburn hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious woman she believes everything happens for a reason. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was raised in a white middle class family as the only child. Through the years after Quilla was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Quilla's mother didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her sister's freedom.

Motivation: Regain custody of her daughter.

Flaws: Insane, Mundane, Antagonistic. Bonds: Religious, Family. Occupation: Guard

Voice: French accent

Attributes [hide]

Quilla Miggledy, Female Gnome Druid 14
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 9
Hit Points 109 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Perception +7, Persuasion +5
Senses Passive Perception 15
Languages Common, Gnome, Aquan
Attacks Melee +6 / 4d6+1, Ranged +3 / 4d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 6000 gp. Sardonyx (70 gp). Obsidian (4 gp). Golden yellow topaz (300 gp). Deep green spinel (80 gp). Rock crystal (70 gp). Alexandrite (300 gp). Deep blue spinel (300 gp). Alexandrite (300 gp). Black pearl (300 gp). Blue sapphire (500 gp). Amethyst (80 gp). Jasper (70 gp). Eye agate (4 gp). Zircon (70 gp). Moonstone (70 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of strength on his torso. He carries a battered bow and tarnished scimitar as well. He has styled his golden hair well, parting it to the left. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Mortician business at a young age. As a young adult he joined a group advocating for an improvement in Elven conditions. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: Dwarven compassion.

Ideals: Fighting, Joker. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Aramil Ilphelkiir, Male Elf Expert 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Portia Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Sporting a blonde mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Energy wise she seems alert and responsive.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and she's repulsed by the pc

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Server

Voice: Draws out vowels

Attributes [hide]

Portia Nimblefingers, Female Halfling Adept 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp.


Social Check DCs


Thorpe High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His hair, while still mostly blonde, has prominent grey streaks. His eyes are a pleasant gray.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Painter arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Thorpe High-hill, Male Halfling Expert 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'3". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a greataxe. His white hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Alexandre Holland, Male Half-Elf Aristocrat 7
Medium (5'3") Half-Elf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 11 (+0)7 (-2)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 300 gp. Jasper (20 gp).


Social Check DCs

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