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NPC Generator

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Advanced [show]


Blendaeth Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears black painted combat armor at almost all times. She carries a battered longsword and tarnished trident as well. She wears her green crest up. She is very pretty but has cold, dead eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east to a Miller, Blendaeth learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Miller. She ran away from her former home and has been making her living as a Miller for the past few years.

Motivation: She is unsatisfied with her job.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Blendaeth Shestendeliath, Female Dragonborn Ranger 4
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Abalaba Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. She has no hair. Her eyes are a pleasant blue.

Personality: She is happy with her job as a Merchant. She turns her eye from what people do, preferring to live and let live. She plays an instrument quite well.

History: She was raised in a forest tribe. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Courier again.

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Abalaba Murnig, Female Gnome Cleric 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 70 pp.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown trousers with tan and green striped suspenders. She wears various colorful collared shirts. She wears a feathered hat to hide her balding. She has gleaming, smiling yellow eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She invites people to come help in her community garden.

History: She was born in a small island village. Emerald liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted from career to career and currently works as a Barrister.

Motivation: Many orcs want her driven away; and revenge

Ideals: Philantrophist. Bonds: Attractive, Nature, Job, Enemies. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Emerald In the Wind, Female Tabaxi Ranger 3
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 9 (-1)16 (+3)
Skills Insight +1, Stealth +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Backpack.


Social Check DCs


Aramil Trowbridge, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is cut short with large spiked bangs in the front. His eyes are a pleasant blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a very good compulsive liar and kleptomaniac.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Flaws: Ugly, Insomniac, Mundane. Bonds: Poor, Criminal record. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Aramil Trowbridge, Male Half-Elf Fighter 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Nature +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Oakley, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man is well dressed, but even with his fine clothing he looks run-down. He wears a top hat to hide his balding. His gray unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mortician father left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Disease, Fearful, Insomniac. Bonds: Attractive. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Alex Oakley, Male Human Ranger 6
Medium (5'0") Human, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)17 (+3) 10 (+0)13 (+1)
Skills Insight +3, Stealth +2
Senses Passive Perception 10
Languages Common, Giant, Terran, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Onyx (70 gp). Lapis lazuli (14 gp). 1 Minor magic item.


Social Check DCs

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