Elama Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She has a large blue mantle and cape that has been intricately interwoven into her violet robe. Her brown hair is lengthy. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Elama was born in the south. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. She now travels the world, in search of power and loot.
Motivation: She is greedy; and meet up once more with her childhood friend
Ideals: Athletic, Disciplined, Persistence. Bonds: Adventurer, Rich. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Lucan Horineth, Male Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. He has dyed his greying golden hair a little too much giving a sharp golden color. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Lucan is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Depressed. Bonds: Poor, Religious, Nature. Occupation: Butcher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp.
Trym Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is white and very short. He has a dull look in his blue eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also hits on women, regardless of circumstances.
History: He was born in the east. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the old dungeon and found the beat up sickle and armor he uses now. He left for the east, certain he would find work there.
Motivation: He feels that his past leaves him morally obligated to help; and he would like to get married and retire
Flaws: Shy. Bonds: Poor, Has a crush, Immigrant, Nature, Criminal record. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 25000 cp.
Artin Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a brown shirt with thin white vertical stripes and black pants, marred by teas. She has wavy red hair. Her fierce blue eyes like to dwell on things.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She takes great joy in being the best Fortune-teller in town.
History: She was born in the west. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job, Immigrant. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 500 gp.
Torz Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports white clothing, slightly heavier than average wear. His hair is brown and curly. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Brewer, Torz learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has achieved small success as a Brewer.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Joker. Flaws: Secretive, Antagonistic. Bonds: Job, Adventurer. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 6 (-2) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. Freshwater pearl (9 gp). Red spinel (120 gp). 1 Minor magic item.
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