Nora Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'9". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and her gloved hand is found clutching a morningstar. She keeps her brown hair in a pixie cut. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She misses her home and complains about the freezing weather, even in summer.
History: Nora lived on a farm with her father, near the main road leading to a nearby town. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Family. Occupation: Performer
Voice: Eastern European accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 370 gp. 1 Half-Plate.
Cockaby Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of death on his torso. He has a auburn handlebar mustache and slicked back auburn hair. His hazel eyes peer out from beneath his Stetson blue hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.
History: He was born into a rich family. His childhood dream was to be a Bellfounder, but he was a colossal failure. He has worked as a Dyer like his mother before him.
Motivation: Wants to open a new tavern.
Flaws: Depressed, Hedonist. Bonds: Rich, Job. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 16000 cp. Coral (110 gp). Deep green spinel (110 gp). 4 Acid flasks. 1 Everburning torch. 2 Alchemist’s fire.
Smoking Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is wearing a long, pastel, dusty cloak. Her yellow fur is knotted and matted. Her eyes, though not visible through her cowl, are yellow.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born a particularly ugly child, much to the horror of her parents. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants nothing more than to rejoin the army; and she is greedy
Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Job, Military. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Habor Muse, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His whole body is exceptionally muscular. His dark red hair, when down, is lengthy. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.
History: Born in the west to a Fortune-teller, Habor learned a great deal about his father's area of expertise. He worked as a nervous Fortune-teller and found it very stressful. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Shy. Bonds: Immigrant, Military, Job, Slave. Occupation: Fortune-teller
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Einkil Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Guard uniform. He is bristling with hidden weapons, mostly nunchakus and scimitars. His brown hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of a Miller, who enjoyed hunting, Einkil was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Guard job and began his own company from there.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Antagonistic. Bonds: Job, Criminal record, Attractive, Nature. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp.
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