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NPC Generator

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Advanced [show]


Raymond Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His eyes are amber and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.

History: Born to a Knight, his mother struggled to pay the bills. Cursed with unlife at a very young age, Raymond has worked very hard to control his curse. He has worked as a Barber like his mother before him.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Depressed, Disease. Bonds: Poor, Job. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Raymond Milton, Male Human Monk 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Athletics +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Myria Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: This light-skinned female is dressed in an above average manner. She is tall, broad shouldered and powerfully built. Her chestnut hair is wavy and long. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Myria speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born the only child of a wealthy merchant. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Attractive, Nature. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Myria Tallfellow, Female Halfling Rogue 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 20 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)8 (-1) 14 (+2)9 (-1)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Naill Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: This man very much looks the part of a Architect. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his sister before him, after school he went straight into learning to become a Architect. He inherited the family business which he has now maintained for 10 years.

Motivation: Many dire rats want him driven away; and seeks redemption

Flaws: Insane. Bonds: Job, Rich, Criminal record, Enemies. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Naill Casilltenirra, Male Elf Monk 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Right-Handed Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt, and carries sickles. His gray fur is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Fighting, Pacifist. Flaws: Greedy, Disease. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Right-Handed Of Winter, Male Tabaxi Fighter 18
Medium (5'5") Tabaxi, Neutral Good (CR 18)
Armor Class 11
Hit Points 72 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1

Possessions: 5000 gp. A delicate brass dragon egg (30 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A roughly beaten golden orb (30 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (8000 gp). Brass mug with jade inlays (200 gp). A necklace of small pink pearls (3000 gp). Solid gold idol (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). A silver and pearl hairclip (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). A roughly beaten golden orb (30 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Old masterpiece painting (700 gp). 1 Major magic item.


Social Check DCs


Sarah Stratford, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has a hunchback. Her chestnut hair is singed and shortened. Her gray eyes are slightly larger than normal.

Personality: She can speak with the recently deceased. Energy wise she seems alert and responsive.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with her Blacksmith mother left her crippled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Ideals: Gifted, Professionalism. Flaws: Ugly, Mundane, Disease. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Sarah Stratford, Female Human Aristocrat 2
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs

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