Heather Darby, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears rags and sports a simple walking cane. Her red hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Flattery will make her almost putty in your hands.
History: Born to a Baker, her father struggled to pay the bills. Over the years she perfected her riding and shooting skills. She tends to her Ploughman job now, and dutifully fulfills any obligations she has.
Motivation: She is not mentally stable, and does not behave rationally; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Selfish, Insane. Bonds: Poor, Nature, Job. Occupation: Ploughman
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 110 gp. Red spinel (140 gp).
Adrik Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. His blonde hair is heavily combed to the right. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Adrik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Poor. Occupation: Merchant
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 160 gp. 1 Masterwork manacles.
Art Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears skinny pants and wears a pastel and black robe with the hood down. Her lavender fur, when down, is lengthy. She is baby faced.
Personality: She is witty, but her monotone delivery comes off as unnerving She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful brothel owner made her what she is. Brilliant and gifted she never wanted to apply herself. She has since lost track of the people in her past.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Joker, Gifted. Bonds: Mentor, Family, Job. Occupation: Actor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 30000 cp.
Five Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and a wedding ring on her left hand. She keeps her gray fur in a pixie cut. She tend to wears goggles to shield her eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Animals are drawn to her, and she is able to talk to them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Brilliant and gifted she never wanted to apply herself. She was granted psionic powers by her dying brother.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Greedy, Disease, Insomniac. Bonds: In love. Occupation: Baker
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 56 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1500 gp. Silver pearl (90 gp). Lapis lazuli (5 gp). Black pearl (900 gp). Violet garnet (900 gp). Rock crystal (40 gp).
Eberk Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a grey wide-brimmed hat and grey clothes. His brown hair and beard is wavy and long. His eyes are likewise brown.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Banker profession.
History: Eberk was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eberk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eberk. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and to find somewhere to settle down
Ideals: Joker. Flaws: Mundane. Bonds: Job, Attractive, Criminal record. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 3 (-4) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
