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Advanced [show]


Cimer Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His clothes are grease stained in places. His blue hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to loving parents in a slum to the south. Cimer was born on a far southern plains where he grew up under the tutelage of his mother, an expert Farmer. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Family. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Cimer Bedlam, Male Tiefling Monk 1
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)19 (+4) 10 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Auran, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He is bristling with hidden weapons, mostly hand crossbows and falchions. His auburn hair is knotted and matted. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.

History: He was raised by priests from a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has a rivalry with the Church that dominates his actions; and he is a bit of a kleptomaniac

Ideals: Optimist. Bonds: Criminal record, Immigrant, Religious, Mentor. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Dalgal Dankil, Male Dwarf Rogue 6
Medium (4'4") Dwarf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 51 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)11 (+0) 16 (+3)5 (-3)
Skills Medicine +6, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Jade (160 gp). Moonstone (60 gp). Golden yellow topaz (400 gp).


Social Check DCs


Shivering Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time, and carries quarterstaffs. His orange fur is long and unkept. His eyes are yellow.

Personality: Shivering is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born several months after his father was called into army service. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Enemies, Military. Occupation: Bricklayer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shivering Prim Posies, Male Tabaxi Paladin 9
Medium (5'11") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 98 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)8 (-1) 13 (+1)8 (-1)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 160 pp.


Social Check DCs


Art Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of monstrous two handed axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has styled his lavender fur well, parting it to the right. His eyes are likewise copper.

Personality: A skeptical and narcissistic man, Art's first love is himself. His second love is also himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 6 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Rich, Immigrant, Military. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Art Of Ivory, Male Tabaxi Wizard 8
Medium (6'6") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 15 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)11 (+0) 17 (+3)18 (+4)
Skills Athletics +5, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 800 gp.


Social Check DCs


Sybil Bradshaw, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is typically in her Bounty Hunter uniform. Her hair is always cut to a buzz. Her blue eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Sybil hails from a village terrorized by gnolls. She has chosen to use the inheritance that was left to her frivolously. She ran away from her former home and has been making her living as a Bounty Hunter for the past few years.

Motivation: She is terrified, and will act out of fear.

Flaws: Fearful. Bonds: Job, Religious, Enemies, Rich. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Sybil Bradshaw, Female Human Warrior 10
Medium (6'1") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 37 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)15 (+2) 18 (+4)12 (+1)
Skills Insight +8, Religion +6
Senses Passive Perception 14
Languages Common, Aquan, Celestial
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1600 gp. Moss agate (13 gp). 1 Minor magic item.


Social Check DCs

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