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NPC Generator

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Advanced [show]


Bertram Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and is wearing a long, red cloak. His left leg appears badly burned and disfigured. His silver hair is matted, messy, and big. His fierce amber eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.

History: The child of a Fortune-teller, who enjoyed hunting, Bertram was taken on many hunting expeditions. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Cynical, Antagonistic. Bonds: Nature, Adventurer. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Goldfound, Male Halfling Druid 5
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)7 (-2) 12 (+1)8 (-1)
Skills Acrobatics +6, Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp. Star ruby (700 gp). Rose (50 gp).


Social Check DCs


Ribbles Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. His red hair is unkempt and raggedy. This gray eyed easterner is not easily forgotten.

Personality: Eccentric and domineering, Ribbles will drive conversation. Energy wise he seems alert and responsive.

History: Born in the east his family was never financially stable. He dropped out of school to support his sick father, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Extrovert, Professionalism, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Ribbles Nopenstallen, Male Gnome Fighter 13
Small (3'5") Gnome, Neutral Evil (CR 13)
Armor Class 12
Hit Points 101 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 17 (+3)13 (+1)
Skills Arcana +3, Insight +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: Blue sapphire (1300 gp). Rhodochrosite (15 gp). Blue diamond (4000 gp). Obsidian (15 gp). Blue quartz (15 gp). Golden yellow topaz (200 gp). Star ruby (1300 gp). Pink pearl (100 gp). Sard (70 gp). Azurite (15 gp). Chalcedony (70 gp). 1 Medium magic item.


Social Check DCs


Gimurt Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and is generally shirtless and showing off his tattooed chest. His hair is golden and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: The child of northern immigrants he idolized his father. He was an apprentice working in his father's forge. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Miner

Voice: Stutters

Attributes [hide]

Gimurt Holderhek, Male Dwarf Warrior 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. 2 Holy water.


Social Check DCs


Riswynn Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a hunchback. She has a very tight haircut. She wears an eyepatch.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has since lost track of the people in her past.

Motivation: Marry her sister to traveling adventurers; and several ex partners dislike her way of doing things and want revenge

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Riswynn Frostbeard, Female Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)15 (+2) 17 (+3)12 (+1)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 260 gp. 1 Masterwork studded leather.


Social Check DCs


Fonkin Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a black scarf. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a rose on it. His blonde hair is cut short. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fonkin took refuge in the ruined castle and found the beat up longsword and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Flaws: Fearful. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Fonkin Musgraben, Male Gnome Adept 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)11 (+0) 16 (+3)13 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Just what you see.


Social Check DCs

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