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NPC Generator

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Advanced [show]


Gomory Verity, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her purple hair is unkempt and raggedy. She has red eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She misses her home and complains about the freezing weather, even in summer.

History: Gomory was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent mother; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Gomory Verity, Female Tiefling Paladin 6
Medium (5'3") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)11 (+0) 10 (+0)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Violet garnet (700 gp). Lapis lazuli (10 gp).


Social Check DCs


Joser Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses in white turtlenecks beneath a red coat with white slacks. His brown hair is styled in orderly dreadlocks. His brown eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of eastern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he's attracted to the pc

Ideals: Opinionated, Professionalism. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Joser Whispermouse, Male Halfling Warlock 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)17 (+3) 17 (+3)18 (+4)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 13
Languages Common, Halfling, Giant, Ignan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 3000 sp. Golden pearl (80 gp). Tourmaline (80 gp). Rock crystal (50 gp). Black pearl (800 gp).


Social Check DCs


Ozyman Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather, and carries hand crossbows. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ozyman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Extrovert. Flaws: Racist. Bonds: Military. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Ozyman Hilltopple, Male Halfling Druid 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)17 (+3) 8 (-1)14 (+2) 16 (+3)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Infernal
Attacks Melee -1 / 2d6-4, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 1000 gp. Moss agate (5 gp). Alexandrite (900 gp). Hematite (5 gp). 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Joser Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. His auburn hair is braided into rings. His gray unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Joser has worked very hard to control his curse. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Ugly, Disease, Fearful. Bonds: Poor, Nature. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Joser Goldfound, Male Halfling Warrior 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 17 (+3)4 (-3)
Skills Performance +0, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Farideh Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a custom-built plate barding that's adorned with green lining and desert motifs. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her gold crest is greasy and uncared for. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born on a small isolated farm. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Doesn't want to be a Shoemaker and was forced into it by her family; and an old rival family wants her found

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Farideh Bhenkumbyrznaax, Female Dragonborn Wizard 7
Medium (6'8") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)7 (-2) 11 (+0)9 (-1)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 sp. Hematite (11 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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