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NPC Generator

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Advanced [show]


Gurdis Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and golden. Her eyes are green and catlike.

Personality: Confrontational and typically high on some drug or another. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She got into the Shipwright business at a young age. She moved from fad to fad and when she turned 15 she discovered singing. She has drifted from career to career and currently works as a Shipwright.

Motivation: Expand her business.

Ideals: Artistic. Flaws: Addict, Secretive. Bonds: Attractive, Job. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gurdis Eversharp, Female Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 280 gp.


Social Check DCs


Pearl Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a robe, a symbol of luck around her neck, and a pickaxe on her belt. She wears her golden hair up. She has hazel eyes.

Personality: Confrontational and typically high on some drug or another. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born to loving parents in a slum to the east. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She's since become an addict/alcoholic.

Motivation: She feels that her past leaves her morally obligated to help; and she is compelled to act according to her religious beliefs

Ideals: Fighting. Flaws: Addict. Bonds: Religious, Poor, Criminal record. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pearl Nimblefingers, Female Halfling Commoner 8
Small (3'1") Halfling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 45 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)14 (+2) 17 (+3)17 (+3)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Sethrekar Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He keeps his bronze crest in a flapper bob. He wears an eyepatch.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sethrekar took refuge in the ruined castle and found the beat up bow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sethrekar Verthisathurgiesh, Male Dragonborn Ranger 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 11 (+0)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 50 gp.


Social Check DCs


Rathkran Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He is bristling with hidden weapons, mostly maces and axes. His crest is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Rathkran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He has comitted a past crime that haunts him to this day; and many gnolls want him driven away

Ideals: Passionate, Justice. Bonds: Criminal record, Rich, Enemies. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Rathkran Wystongjiir, Male Dragonborn Druid 6
Medium (6'1") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)16 (+3) 15 (+2)8 (-1)
Skills History +6, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Manea Guile, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a fancy green dress. Her silver hair is smooth and relatively long. Her eyes are likewise white. Her teeth are white and perfect.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Banker, but she got bored and became a Spy. She was granted arcane powers by her dying brother.

Motivation: To be a Banker again; and regain custody of her son

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Family. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Manea Guile, Female Tiefling Monk 5
Medium (5'9") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)11 (+0) 13 (+1)14 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Hematite (16 gp). Moonstone (20 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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