Kali Cryptic, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. Her long blue hair is drawn into a two foot long braid. Her eyes are gold and she is always smoking a pipe.
Personality: She has always had a great fascination with Elven culture. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her first spouse was a Shepherd, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Shepherd they were divorced and she won custody of their son. She worked as a Navigator, and she later adopted a second son.
Motivation: She's repulsed by the PC; and to reunite with her absent mother
Flaws: Racist, Forgetful, Antagonistic. Bonds: Rich, Family. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 600 sp. Jet (110 gp).
Nuthra Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears baggy green pantaloons and a black scarf. She sports a flattop crest cut. Her eyes are red and she is always smoking a pipe.
Personality: She will rave to anyone who will listen. Flattery will make her almost putty in your hands.
History: She was born to a criminal king-pin and mafia family She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult; and to be a ploughman again
Ideals: Athletic. Flaws: Insane, Selfish. Bonds: Criminal record, Job. Occupation: Mercenary
Voice: Russian accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 12)
Armor Class 12
Hit Points 116 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 1000 gp. Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ellywick Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'4" and wears a fancy tan dress. Her hair is long and silver with streaks of auburn, and is pulled back with small tan clips. Her eyes are gray.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: The child of a Sellsword, who enjoyed hunting, Ellywick was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ellywick took refuge in the large cave and found the beat up falchion and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels the way she acts is they only way to get by in the world; and to get a good night's sleep
Ideals: Impeccable, Opinionated. Flaws: Insomniac. Bonds: Attractive, Nature, Adventurer. Occupation: Actor
Voice: German accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Mastema Tolerance, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. She carries with her a set of scythes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She wears a top hat to cover her moderate length purple hair. Her white eyes lackadaisically let the world flow into them.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Mastema studied abroad. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better kind of golem.
Motivation: Wants to raise her children well; and expand her business
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Family, Adventurer, Job. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 54 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tordrid Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is silver, silky, and of moderate length. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born in the south. Tordrid was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tordrid decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice. Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!