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NPC Generator

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Advanced [show]


Meena Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. Her brown hair is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for her, and Meena does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born on a small isolated farm. Meena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and she wants nothing more than to rejoin the army

Flaws: Mundane, Depressed. Bonds: Attractive, Military, Nature. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Meena Wildwander, Female Gnome Aristocrat 4
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)10 (+0) 14 (+2)8 (-1)
Skills Deception +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 17000 sp.


Social Check DCs


Reirak Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His white hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Reirak lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Reirak was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Family, Military. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Reirak Bloodkith, Male Dwarf Druid 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 85 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)16 (+3) 16 (+3)6 (-2)
Skills Perception +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Infernal, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 300 pp. A necklace of small pink pearls (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Jeweled electrum ring (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). Fire opal pendant on a fine gold chain (2000 gp). An abacus with copper, silver and gold markers (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nirgel Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'5". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a sickle. He keeps his dark red hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was granted martial powers by his dying brother.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Gifted. Bonds: Attractive, Family. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Nirgel Comedy, Male Tiefling Aristocrat 1
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)19 (+4) 16 (+3)11 (+0)
Skills History +6, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Infernal, Abyssal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Malachite (14 gp).


Social Check DCs


Kite In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a pastel costume with the symbols of his god on his torso. His white fur is matted, messy, and big. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He served in the navy to pay for his family's outstanding loans. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Criminal record, Military. Occupation: Scribe

Voice: Deep voice with rolling R's

Attributes [hide]

Kite In Shadow, Male Tabaxi Wizard 3
Medium (5'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 12 (+1)9 (-1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 sp.


Social Check DCs


Xanaphia Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses well, wearing violet shirts, loose pants, and blazers most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is golden, silky, and of moderate length. Her violet eyes dart from person to person.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor; and sabotage a competitor

Flaws: Emotional, Secretive. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Xanaphia Durkin, Female Half-Elf Warrior 1
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 pp. Deep green spinel (110 gp).


Social Check DCs

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