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NPC Generator

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Advanced [show]


Fulbar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He wears a Stetson hat to cover his moderate length white hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. Fulbar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Fulbar Jamjar, Male Halfling Monk 5
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)7 (-2) 11 (+0)14 (+2)
Skills Nature +1, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 400 gp. Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donaar Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears bulky green painted plate armor, and sports empty pouches on his belt. He keeps his long black crest kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Donaar was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Job. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Donaar Argenthrixus, Male Dragonborn Bard 18
Medium (6'8") Dragonborn, Neutral Good (CR 18)
Armor Class 8
Hit Points 112 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Religion +6, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +10 / 5d6+4, Ranged +4 / 5d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444

Possessions: 11000 gp. Gold dragon comb with red garnet eye (1600 gp). Golden circlet with four aquamarines (2000 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold music box (3000 gp). Jeweled electrum ring (3000 gp). Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Gold and topaz bottle stopper cork (1600 gp). Jeweled anklet (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Black velvet mask with numerous citrines (170 gp). Carved bone or ivory statuette (40 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Cloth of gold vestments (170 gp). Jeweled gold crown (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Brass mug with jade inlays (400 gp). Solid gold idol (600 gp). Gold music box (3000 gp). Embroidered and bejeweled glove (3000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (1600 gp). Solid gold idol (600 gp). A delicate brass dragon egg (40 gp).


Social Check DCs


Altho Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Passionate, Optimist. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Altho Tealeaf, Male Halfling Cleric 14
Small (3'3") Halfling, True Neutral (CR 14)
Armor Class 15
Hit Points 77 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)17 (+3) 11 (+0)9 (-1)
Skills Animal Handling +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Aquan, Infernal
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 6000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Agnes Weld, Female Human [Permalink]

Personal [hide]

Description: This woman wears a faded coat and loose pants complete with top hat. She is muscular with a powerful set of arms. With wild silver hair. Her green eyes dart from person to person to random spaces in the air.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: PTSD. Bonds: Adventurer, Military, Job. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Agnes Weld, Female Human Barbarian 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills Performance +4, Stealth +1
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 3000 cp. Coral (130 gp).


Social Check DCs


Riswynn Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a grey coat over a blue low-cut shirt, and a deerstalker hat upon her head and is in decent physical shape. Her red hair is heavily combed to the right. Her face is covered beneath a completely black helmet.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Navigator and was forced into it by her family; and her spouse's relatives view her with great suspicion

Ideals: Opinionated. Flaws: Hedonist. Bonds: Immigrant, Family. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Riswynn Steelfist, Female Dwarf Bard 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 200 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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