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NPC Generator

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Advanced [show]


Claira Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears a tan costume with the symbols of the sun god on her torso. Her silver hair is still thick. She has a dull look in her blue eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Claira grew up listening to her father's many stories. She found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has been saving her money to try and buy her sister's freedom.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her spouse's relatives view her with great suspicion

Ideals: Fighting, Optimist. Bonds: Adventurer, Family, Enemies. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Claira Ilphelkiir, Female Elf Sorcerer 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)15 (+2) 17 (+3)10 (+0)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 13
Languages Common, Elven, Auran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Pelt Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy brown pantaloons and a pastel scarf. His fur is gray and curly. His eyes are copper.

Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A strong sense of loyalty to Halfling people; and to protect his home

Ideals: Joker, Logical. Flaws: Racist. Bonds: Nature, Guardian. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Pelt Candle, Male Tabaxi Paladin 9
Medium (5'6") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 60 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp. Tourmaline (120 gp). Banded agate (11 gp). Alexandrite (400 gp). Moonstone (60 gp). Black pearl (400 gp). Silver pearl (120 gp). Banded agate (11 gp).


Social Check DCs


Gurdis Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a brown deerstalker hat and brown clothes. Her red hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Gurdis is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Gurdis abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Extrovert, Gifted. Flaws: Impulsive, Racist. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Gurdis Goldfinder, Female Dwarf Barbarian 6
Medium (3'11") Dwarf, Lawful Good (CR 6)
Armor Class 10
Hit Points 85 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)9 (-1) 7 (-2)9 (-1)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Ermina Sydney, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her silver hair is cut jaggedly and amateurishly. She is baby faced.

Personality: Ermina wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... As long as the job gets done she does not care how it got done.

History: Born to a pair of adventurers, Ermina grew up listening to her father's many stories. Her father was a soldier and died while she was still young. Ermina was left her father's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Disciplined, Professionalism. Bonds: Adventurer, Military, Enemies. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Ermina Sydney, Female Human Fighter 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 2000 cp.


Social Check DCs

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