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NPC Generator

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Advanced [show]


Joan Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She is physically well-built. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She wears crescent spectacles with a black brim.

Personality: She is business-like. She takes instructions and follows them to the letter. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born in a small mountains village. Joan liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with her absent father; and retire the richest woman in the south

Ideals: Professionalism, Opinionated, Entrepeneur. Bonds: Nature, Family. Occupation: Stableman

Voice: Laughs frequently while speaking

Attributes [hide]

Joan Winterbourne, Female Human Barbarian 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)8 (-1) 12 (+1)8 (-1)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2

Possessions: 90 gp. Malachite (5 gp).


Social Check DCs


Marbas Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple green robe with yellow stripes complete with hood. His hair is white and curly. His white eyes dart from person to person.

Personality: Eccentric and domineering, Marbas will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Philantrophist, Gifted. Bonds: Immigrant, Religious. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Marbas Hurt, Male Tiefling Cleric 7
Medium (5'6") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 2000 sp.


Social Check DCs


Korfel Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses in yellow turtlenecks beneath a grey coat with brown slacks. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the east; and he is a bit of a kleptomaniac

Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Korfel Hildenman, Male Half-Elf Warrior 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 12 (+1)7 (-2)
Skills Nature +5, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Clerebold Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large violet mantle and cape that has been intricately interwoven into his grey robe. He has dyed his greying brown hair a little too much giving a sharp brown color. His amber eyes peer out from beneath his feathered violet hat.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. His job bores him to no end. He has decided to make it more interesting.

History: He was born the only child of a wealthy merchant. He found a children's book about a Half-Elf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Doctor soon after.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Bonds: Immigrant, Job, Adventurer, Criminal record. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Clerebold Stauffer, Male Half-Elf Expert 13
Medium (5'2") Half-Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 81 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)6 (-2) 19 (+4)12 (+1)
Skills Perception +8, Survival +8
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Aquamarine (700 gp). Carnelian (60 gp). Freshwater pearl (6 gp). Freshwater pearl (6 gp). Chrysoprase (60 gp). Tiger eye turquoise (6 gp). Sard (60 gp). Iolite (60 gp). Alexandrite (700 gp). Moonstone (60 gp). Red spinel (50 gp). Jade (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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