Windy Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing colorful clothing, dressed as a Fisher. She wears her gray fur down. She wears a mask on her face.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She takes great joy in being the best Fisher in town.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She has had some formal dancing training, and achieved minor success. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Balancing her hectic life and new Fisher responsibilities is difficult; and retire the richest woman in the north
Ideals: Justice, Artistic, Entrepeneur. Flaws: Secretive. Bonds: Poor, Job. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Helja Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear brown tank tops with pastel skirt. Her skin is fair and her fingers are delicate and long. Her long red hair is drawn into a two foot long braid. Her eyes are violet and she is always smoking a pipe.
Personality: She speaks before she thinks and is too direct. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: The child of a Masseuse, who enjoyed hunting, Helja was taken on many hunting expeditions. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has worked as a Glassblower like her mother before her.
Motivation: Wants her loneliness to end; and balancing her hectic life and new glassblower responsibilities is difficult
Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Nature, Has a crush. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 52 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp. Amber (60 gp). Tiger eye turquoise (7 gp). Citrine (20 gp). Freshwater pearl (7 gp). Red spinel (60 gp). Silver pearl (60 gp). Aquamarine (400 gp). Rose (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leshanna Othronus, Female Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her red hair is heavily combed to the left. She wears large thick round spectacles.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She believes the world needs to unite to get rid of dire rats once and for all.
History: She comes from a rich southern family. Like her mother and her sister before her, after school she went straight into learning to become a Marshal. She struck the Marshal job and began her own company from there.
Motivation: Many dire rats want her driven away; and her religion dominates her actions
Ideals: Disciplined. Bonds: Enemies, Rich, Job, Religious. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 8 (-1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). 1 Bullseye lantern. 1 Average lock.
Oriel Brandon, Female Human [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. Her hair is always cut to a buzz. Her amber eyes lackadaisically let the world flow into them.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Oriel was born the youngest of three triplets. She was an apprentice working in her father's forge. She has drifted from career to career and currently works as a Body Guard.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Persistence. Bonds: Job, Family. Occupation: Body Guard
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 58 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Terran, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2400 gp. Brown-green garnet (70 gp). Jet (70 gp). Smoky quartz (80 gp). Banded agate (13 gp). Star ruby (1000 gp). Banded agate (13 gp). Blue star sapphire (1000 gp). Azurite (13 gp). Lapis lazuli (13 gp). Alexandrite (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!


