Kassoon
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NPC Generator

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Advanced [show]


Eberdeb Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He wears blue leather gloves, a blue jacket, and tight pants, and his gloved hand is found clutching a shortspear. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He left for the south, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and many gnolls want him driven away

Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Immigrant, Enemies. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Eberdeb Daergel, Male Gnome Warrior 7
Small (3'5") Gnome, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 73 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 17 (+3)10 (+0) 15 (+2)15 (+2)
Skills Investigation +3, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 11000 sp. Iolite (40 gp). Blue star sapphire (1100 gp). White opal (1100 gp).


Social Check DCs


Katherine Compton, Female Human [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. She has a moderate pudge and is not very fit. She has a long golden ponytail with little hanging trinkets. Her gray eyes lackadaisically let the world flow into them.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She works hard and plays hard.

History: She was raised in a forest tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. Since then, she has sought to make the best of life.

Motivation: To prove her worth to the world; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist. Flaws: Hedonist, Impulsive. Bonds: Nature. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Katherine Compton, Female Human Commoner 8
Medium (4'11") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points -8 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 5 (-3)15 (+2) 17 (+3)6 (-2)
Skills Deception +1, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Wymar Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright red hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Fighting, Athletic, Joker. Flaws: Terse. Bonds: Rich. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Rodney, Male Human Wizard 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Nuraval Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky grey painted plate armor. He wears his red hair up in a very large beehive style do. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Merchant, his father struggled to pay the bills. A few years later when the east was not economically sound they moved to his current location. He was granted druidic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Addict. Bonds: Slave, Poor, Immigrant. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Nuraval Goldfinder, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)9 (-1) 16 (+3)14 (+2)
Skills Medicine +5, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 40 pp.


Social Check DCs

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