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NPC Generator

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Advanced [show]


Herleva Wharton, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. With bright red hair. She has green eyes and a brown hat with a blue feather.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a font of random trivia from the lore and stories she has discovered

History: Born to a Priest, her mother struggled to pay the bills. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She hasn't been sleeping well lately.

Motivation: An old rival family wants her found.

Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Slave, Poor, Family. Occupation: Sailor

Voice: American accent

Attributes [hide]

Herleva Wharton, Female Human Paladin 8
Medium (5'0") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 70 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 14 (+2)8 (-1)
Skills Deception +2, Religion +6
Senses Passive Perception 12
Languages Common, Gnoll, Infernal, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. A necklace of small pink pearls (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp).


Social Check DCs


Elizabeth Marleigh, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she typically wears grey cloth garments or leather armor. Her chestnut hair is smooth and relatively long. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of herself, she believes she is the best Soapmaker born in the past three hundred years. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Elizabeth was born the youngest of three triplets. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She struck the Soapmaker job and began her own company from there.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Bonds: Job, Family. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Elizabeth Marleigh, Female Human Fighter 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. Hematite (14 gp).


Social Check DCs


Nim Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems, and carries ceremonial daggers. He wears his auburn hair up. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a plains tribe. He struck it rich when he found rare goods in large quantities. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Fighting, Joker. Flaws: Mundane. Bonds: Rich, Nature, Job. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Nim Teinithra, Male Elf Warlock 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)14 (+2) 9 (-1)15 (+2)
Skills Athletics +0, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp.


Social Check DCs


Rosalind Richie, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. She carries with her a set of flails, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has styled her black hair well, parting it to the left. Her eyes are blue and she is always smoking a pipe.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was raised in a white middle class family as the only child. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Many dire rats want her driven away; and to find somewhere to settle down

Ideals: Fighting, Joker. Flaws: Mundane. Bonds: Enemies, Nature. Occupation: Bookbinder

Voice: Posh accent

Attributes [hide]

Rosalind Richie, Female Human Monk 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2

Possessions: 1000 cp. Tourmaline (130 gp).


Social Check DCs

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