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NPC Generator

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Advanced [show]


Sweet Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her yellow robe, and she perpetually has her warhammer ready. Her fur is greying and her face has many wrinkles. Her fierce hazel eyes like to dwell on things.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her mother raised her in a mountain cabin. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Sweet Shoe, Female Tabaxi Warrior 7
Medium (5'11") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 6 (-2)17 (+3)
Skills Religion +4, Survival +1
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helen Pinkerton, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears just a grey suit. Her black hair is knotted and matted. Her gray eyes are passionate and lively.

Personality: A skeptical and narcissistic woman, Helen's first love is herself. Her second love is also herself. She is lazy and tries to find solutions quickly.

History: She was born at the edge of vast forest. Over the years she perfected her riding and shooting skills. During her travels, Helen and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Helen discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Helen fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Lazy. Bonds: Poor, Nature. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Helen Pinkerton, Female Human Aristocrat 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Intimidation +3
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Sard (70 gp).


Social Check DCs


Heward York, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He is portly but not overly obese. He wears his hair in dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His childhood dream was to be a Shipwright, but he was a colossal failure. He has achieved small success as a Servant.

Motivation: To clean up the streets; and to be a shipwright again

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Job, Guardian. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Heward York, Male Human Paladin 11
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 110 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 19 (+4)11 (+0) 15 (+2)12 (+1)
Skills History +4, Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 4000 sp. A roughly beaten golden orb (110 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Old masterpiece painting (2200 gp). Sapphire pendant on gold chain (1400 gp).


Social Check DCs


Vorka Nash, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing colorful clothing, dressed as a Dyer. Her hair, while still mostly red, has prominent grey streaks. She wears large thick round spectacles.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. A true patriot, Vorka would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has drifted from career to career and currently works as a Dyer.

Motivation: She'd like to take her coworkers down a peg; and she wants random interesting trinkets and junk, hates to throw anything away

Flaws: Sensitive, Greedy. Bonds: Military, Family, Job. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Vorka Nash, Female Half-Orc Fighter 2
Medium (5'2") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)5 (-3) 16 (+3)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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