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NPC Generator

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Advanced [show]


Patrin Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a black shirt with thin brown vertical stripes and grey pants. He keeps his gold crest in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Patrin will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Barrister, but he was a colossal failure. He has achieved small success as a Fortune-teller.

Motivation: Expand his business.

Ideals: Extrovert, Justice. Bonds: Poor, Slave, Job. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrin Grrrmmballhyst, Male Dragonborn Aristocrat 2
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Elaim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is silver and curly. His blue eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Poor, Criminal record. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Elaim Goblinbane, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)18 (+4) 14 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome, Abyssal, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Frederick Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is portly but not overly obese. His silver hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his writing dream.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Joker, Artistic. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Frederick Clapham, Male Human Rogue 7
Medium (5'2") Human, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)7 (-2) 14 (+2)13 (+1)
Skills Insight +5, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Darrow Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His hair is cut close to his head. His brown eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Shy, Fearful. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Darrow Swiftwhistle, Male Halfling Barbarian 13
Small (2'10") Halfling, Neutral Good (CR 13)
Armor Class 12
Hit Points 100 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 10 (+0)10 (+0)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +4

Possessions: 4000 gp. Deep blue spinel (700 gp). Chalcedony (30 gp). Aquamarine (700 gp). Aquamarine (700 gp). Jasper (30 gp). Jet (50 gp). Malachite (14 gp). Black pearl (700 gp). Red garnet (50 gp). Clear bright green emerald (7000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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