Morkral Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a brown suit. His hair is chestnut and very short. He has green eyes and a brown hat with a blue feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush.
Ideals: Impeccable, Persistence. Bonds: Immigrant, Slave, Has a crush. Occupation: Shipwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 19 (+4) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Art Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he usually wears his pastel robe and has his nunchaku always slung over his shoulder. He wears a deerstalker hat to cover his moderate length orange fur. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He plays an instrument quite well.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is greedy; and someone believes him a fraud
Ideals: Artistic, Fighting. Bonds: Enemies, Military, Rich. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 11 (+0) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp.
Rangrim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Detective does. He wears his blonde hair up. He has violet eyes.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. A true patriot, Rangrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He inherited the family business which he has now maintained for 10 years.
Motivation: He has money and likes to spend it.
Ideals: Athletic. Flaws: Racist. Bonds: Job, Military, Rich. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp.
Aym Quiet, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is generally shirtless and showing off her tattooed chest. Her chestnut hair is lengthy. Her eyes are black.
Personality: Her tongue was cut out and she uses sign language. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: She is a bit of a kleptomaniac; and she desires power and/or immortality
Ideals: Optimist. Flaws: Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Ruler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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