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Advanced [show]


Morkral Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown shirt with thin tan vertical stripes and white pants. His hair is golden and very short. This amber eyed northerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and he's looking for his big break

Ideals: Justice. Bonds: Rich, Immigrant, Adventurer, Job. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Morkral Stoutale, Male Dwarf Expert 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 83 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 14 (+2)5 (-3)
Skills Medicine +6, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 100 pp. Pink pearl (160 gp). White opal (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.

History: Uraim was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Family, Job. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Uraim Lutgehr, Male Dwarf Bard 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 17 (+3)11 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Korfel Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He has a moderate pudge and is not very fit. His blonde hair and beard is wavy and long. He has blue eyes and a tan hat with a blue feather.

Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: To be a Brewer again; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Insane. Bonds: Military, Adventurer, Job. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Korfel Mystralath, Male Elf Barbarian 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 17 (+3)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp. A miniature golden chest with tiny emeralds lining the top (130 gp). A roughly beaten golden orb (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Millicent Compton, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a long golden ponytail with little hanging trinkets. Her amber unseeing eyes seem to look past you.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is skeptical of what others tell her and is slow to trust.

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted from career to career and currently works as a Detective.

Motivation: She is unsatisfied with her job; and she is content

Flaws: Disease, Selfish, Shy. Bonds: Poor. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Millicent Compton, Female Human Expert 2
Medium (5'5") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)17 (+3) 15 (+2)16 (+3)
Skills Investigation +5, Stealth +3
Senses Passive Perception 12
Languages Common, Auran, Celestial, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 160 pp.


Social Check DCs

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