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NPC Generator

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Lvl.
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Seed

Advanced [show]


Theodoric Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He has a long silver beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast desert. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Layabout; and his spouse's relatives view him with great suspicion

Flaws: Fearful. Bonds: Has a crush, Nature, Adventurer, Family. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Theodoric Cooper, Male Half-Elf Fighter 4
Medium (5'4") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 5 (-3)12 (+1) 14 (+2)9 (-1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Ribbles Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. His red hair is knotted and matted. His eyes are a pleasant gray.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Enemies, Job, Criminal record. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Ribbles Nopenstallen, Male Gnome Fighter 13
Small (3'5") Gnome, Neutral Evil (CR 13)
Armor Class 12
Hit Points 101 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 17 (+3)13 (+1)
Skills Arcana +3, Insight +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: Blue sapphire (1300 gp). Rhodochrosite (15 gp). Blue diamond (4000 gp). Obsidian (15 gp). Blue quartz (15 gp). Golden yellow topaz (200 gp). Star ruby (1300 gp). Pink pearl (100 gp). Sard (70 gp). Azurite (15 gp). Chalcedony (70 gp). 1 Medium magic item.


Social Check DCs


Gimurt Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and is generally shirtless and showing off his tattooed chest. His hair is golden and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: The child of northern immigrants he idolized his father. He was an apprentice working in his father's forge. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Miner

Voice: Stutters

Attributes [hide]

Gimurt Holderhek, Male Dwarf Warrior 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. 2 Holy water.


Social Check DCs


Riswynn Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt and is in decent physical shape. Her hair, while still mostly red, has prominent grey streaks. She has several tiny topaz earrings on each ear.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: From birth she was tutored by a cruel and relentless mentor. Her mother had invested heavily in several trade routes and wanted her to inherit them. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and seeks redemption

Flaws: Secretive. Bonds: Rich, Family, Job, Mentor, Criminal record. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Riswynn Frostbeard, Female Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)15 (+2) 17 (+3)12 (+1)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 260 gp. 1 Masterwork studded leather.


Social Check DCs

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