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NPC Generator

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Advanced [show]


Sun Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is dressed in a clean brown cloak covering her clean studded leather. She has styled her brown fur well, parting it to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Sun hails from a village terrorized by illithids. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes her a fraud; and a deep hatred of illithids

Ideals: Optimist, Fighting. Flaws: Insane, Impulsive. Bonds: Enemies. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Sun Candle, Female Tabaxi Rogue 3
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)13 (+1) 13 (+1)18 (+4)
Skills Persuasion +6, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Mara Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a violet small hat and violet clothes. Her long auburn hair reaches down to her waist. Her eyes are brown and she is always smoking a pipe.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Shepherd, Mara learned a great deal about her mother's area of expertise. She was an athlete and attended two major summer competitions. She never won. Recently the stress of being a Shepherd has made it difficult for her to sleep.

Motivation: To prove her worth to the world; and sabotage a competitor

Ideals: Athletic. Flaws: Insomniac, Impulsive. Bonds: Job, Rich. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Mara Dalanthan, Female Half-Elf Druid 3
Medium (5'3") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1700 sp.


Social Check DCs


Kairon Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He keeps his chestnut hair in a flapper bob. His eyes are red and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Kairon was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage

Ideals: Artistic, Entrepeneur, Logical. Flaws: Racist. Bonds: Family. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Kairon Rapture, Male Tiefling Sorcerer 4
Medium (6'4") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 400 gp. Golden yellow topaz (1100 gp). Chrysoprase (60 gp). 1 Chain shirt. 1 Breastplate.


Social Check DCs


Bertram Elton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. He wears his golden hair up. This violet eyed southerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.

History: The child of southern immigrants he idolized his mother. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.

Motivation: He is wracked by social anxiety.

Ideals: Professionalism. Flaws: Addict, Fearful. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Bertram Elton, Male Human Ranger 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 sp. Blue quartz (10 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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