Lezre Tenley, Female Half-Orc [Permalink]
Personal [hide]
Description: A 5'8" northern woman, she wears very tight pants and wife beaters, though occasionally she sports a black coat. Her auburn hair is knotted and matted. Her eyes are blue and catlike.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Lezre was raised in a hard working conservative environment. Lezre was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Lezre decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To clean up the streets; and wants to open a new tavern
Ideals: Artistic. Flaws: Depressed. Bonds: Job, Criminal record, Guardian. Occupation: Seamstress
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: Jasper (80 gp). Alexandrite (200 gp).
Ozyman Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft red waves gently in the breeze. He wears his red hair up in a very large beehive style do. His amber eyes are passionate and lively.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the south to a Detective, Ozyman learned a great deal about his father's area of expertise. Through the years after Ozyman was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ozyman's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: Shy, Antagonistic. Bonds: Rich, Job. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 12)
Armor Class 13
Hit Points 75 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6
Possessions: 2000 gp. Black velvet mask with numerous citrines (140 gp). Black velvet mask with numerous citrines (140 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Gold dragon comb with red garnet eye (500 gp). Jeweled gold crown (7000 gp). Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp).
Gurdis Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and tends to wear a large grey jacket. Her golden hair is cut short. Her violet eyes dart from person to person to random spaces in the air.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. She was always very intelligent and has formed a secret society of specialists.
Motivation: She is greedy; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Rich, Religious. Occupation: Fletcher
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Thunderstones.
Don Nash, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with yellow socks and a vest with buckled shoes, and he perpetually has his lance ready. He has styled his blonde hair well, parting it to the right. His eyes are gray.
Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Fisher profession.
History: Don was born the youngest of three triplets. Cursed with lycanthropy at a very young age, Don has worked very hard to control his curse. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: Wants to raise his children well.
Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Job, Family. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 46 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
Possessions: 310 pp. Peridot (60 gp). Jet (110 gp). Peridot (60 gp). Black star sapphire (900 gp). Violet garnet (1600 gp). Star ruby (900 gp). Deep blue spinel (1600 gp). Carnelian (60 gp). Black star sapphire (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!


