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NPC Generator

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Advanced [show]


Pijjirik Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His rusty crest, when down, is lengthy. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: When he was but 8 years old his parents immigrated from the west. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Gifted. Bonds: Job, Has a crush, Immigrant, Military. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Pijjirik Lhamboldennish, Male Dragonborn Cleric 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Tûkâ Preston, Male Half-Orc [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his blonde hair up. This hazel eyed northerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Philantrophist. Flaws: PTSD. Bonds: Job, Criminal record. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Tûkâ Preston, Male Half-Orc Warrior 7
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 11 (+0)6 (-2)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Mozfel Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy silver beard and wild silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.

History: Sold as a small child to a brothel owner, Mozfel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During his travels, Mozfel and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mozfel discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mozfel fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Pacifist. Flaws: Secretive. Bonds: Mentor. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Mozfel Dalton, Male Half-Orc Sorcerer 1
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)9 (-1) 17 (+3)12 (+1)
Skills Athletics +3, Religion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs


Lorm Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is golden and very short. His gray eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of southern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Impeccable, Joker, Logical. Bonds: Immigrant, Job. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Lorm Ridley, Male Half-Orc Expert 7
Medium (5'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Investigation +3, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 90000 cp.


Social Check DCs

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