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Werydd Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female has the majority of her body covered in plate. She is tall, broad shouldered and powerfully built. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is fixated on the number 36. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born the only child of a wealthy merchant. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the west

Ideals: Justice, Entrepeneur. Flaws: Addict, Insane. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Werydd Dankil, Female Dwarf Bard 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 5 (-3)8 (-1)
Skills Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Grom Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His chestnut hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy, self-centered, vain, and jealous.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Entrepeneur, Logical. Flaws: Mundane, Selfish. Bonds: Nature. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Grom Blankley, Male Half-Orc Ranger 8
Medium (6'2") Half-Orc, Chaotic Good (CR 8)
Armor Class 13
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1500 gp. Deep green spinel (90 gp). Rhodochrosite (6 gp).


Social Check DCs


Sweet In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. His black fur is lengthy and is close to two feet long. His amber eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To settle down with his crush; and wants to raise his children well

Ideals: Optimist, Gifted. Bonds: Rich, Family, Adventurer, Has a crush. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Sweet In Shadow, Male Tabaxi Bard 13
Medium (5'0") Tabaxi, Chaotic Good (CR 13)
Armor Class 11
Hit Points 83 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)9 (-1) 7 (-2)9 (-1)
Skills Athletics +7, Religion +3
Senses Passive Perception 8
Languages
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Sapphire pendant on gold chain (3000 gp). A roughly beaten golden orb (30 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Cloth of gold vestments (30 gp).


Social Check DCs


Dûgza Coombs, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His moppish chestnut hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dûgza took refuge in the old dungeon and found the beat up spear and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Retire the richest man in the south; and he feels threatened by others

Ideals: Joker, Entrepeneur. Flaws: Fearful, Secretive. Bonds: Nature. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Dûgza Coombs, Male Half-Orc Sorcerer 7
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 15 (+2)8 (-1)
Skills Intimidation +2, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Auran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: Coral (120 gp). Eye agate (16 gp). Onyx (50 gp).


Social Check DCs

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