Burgell Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this eastern man wears a tan collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His violet eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Burgell embodies much of what other species detest in the Gnomes. A true patriot, Burgell would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a criminal king-pin and mafia family His mother was a mechanic, and taught him how to fix just about anything. He used his abilities to trick people and travel the world for free.
Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Salanop Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. She keeps her long auburn hair kept up in a rat tail. Her violet unseeing eyes seem to look past you.
Personality: She is extraordinarily eccentric. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born the only child of a wealthy merchant. A freak accident while working with her Body Guard father left her crippled. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is content.
Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Disease, Insane. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 84 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 1200 pp. A necklace of small pink pearls (2000 gp). Fire opal pendant on a fine gold chain (1800 gp). Fire opal pendant on a fine gold chain (1800 gp). An abacus with copper, silver and gold markers (160 gp). 1 Medium magic item.
Mary Landon, Female Human [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. She wears her hair in dreadlocks. Her eyes are gray and catlike.
Personality: She is happy with her job as a Doctor. She turns her eye from what people do, preferring to live and let live. Energy wise she seems alert and responsive.
History: Mary lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mary took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She has been saving her money to try and buy her brother's freedom.
Motivation: To share knowledge with the world; and wants to raise her children well
Ideals: Professionalism, Logical. Bonds: Job, Family, Nature. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 3000 cp. Lapis lazuli (8 gp).
Lucan Berevan, Male Elf [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a brown coat with blue slacks, and carries axes. His black hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. Now he works as a painting tutor during his time off.
Motivation: To share knowledge with the world.
Ideals: Fighting, Opinionated, Artistic, Logical. Bonds: Military. Occupation: Cook
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points -3 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 2 (-4) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 11000 sp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


