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NPC Generator

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Advanced [show]


Veloptima Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is tall, broad shouldered and powerfully built. Her auburn hair is lengthy and is close to two feet long. She wears a mask on her face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She served in the navy to pay for her family's outstanding loans. After coming to the age of reason, Veloptima took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Rich, Military. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Veloptima Wildwander, Female Gnome Wizard 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)14 (+2) 9 (-1)16 (+3)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1800 sp.


Social Check DCs


Zedaar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple black robe with brown stripes complete with hood. He carries with him a set of swords on his belt, each one with a ruby on the hilt. He has wavy black crest. This red eyed northerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.

History: Zedaar hails from a village terrorized by brigands. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Zedaar Daardendrian, Male Dragonborn Paladin 1
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Smoky quartz (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Dabbledob Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Hunter, who enjoyed hunting, Dabbledob was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Professionalism. Bonds: Job, Nature, Rich. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Dabbledob Gummen, Male Gnome Commoner 10
Small (3'5") Gnome, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 28 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Elven
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1900 gp. Rock crystal (50 gp). Lapis lazuli (5 gp). Lapis lazuli (5 gp). Amber (110 gp).


Social Check DCs


Valafar Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He keeps his silver hair in a flapper bob. His white eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Valafar is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Justice. Flaws: Insomniac. Bonds: Military, Job, Family. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Valafar Ideal, Male Tiefling Expert 1
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)17 (+3) 9 (-1)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Sylvan, Auran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp. Star rose quartz (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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