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NPC Generator

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Advanced [show]


Simon Fulton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has a moderate pudge and is not very fit. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love; and he seems to be bored by most things

Ideals: Passionate, Artistic. Flaws: Mundane. Bonds: In love, Rich. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Simon Fulton, Male Human Warrior 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)9 (-1) 16 (+3)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gynk Marleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western woman wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is thinning but still full. Her eyes are likewise gray.

Personality: She dislikes all the random violence that takes place in the west. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gynk is combative with any and all who dare try her patience in the slightest.

History: Born to a poor family in the city she treasured whatever gifts she got. She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Pacifist, Justice. Bonds: Poor. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Gynk Marleigh, Female Half-Orc Wizard 4
Medium (5'1") Half-Orc, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)9 (-1) 9 (-1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Magnifying glass. 1 Healer’s kit. 1 Bullseye lantern. 1 Spyglass.


Social Check DCs


Krimp Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His white hair is lengthy and is close to two feet long. His eyes are a pleasant blue.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Krimp took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He now mingles about in high society.

Motivation: To unite with his sister; and he wants revenge against goblins

Flaws: Disease. Bonds: Enemies, Rich, Nature, Family. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Krimp Livingstone, Male Half-Orc Warlock 4
Medium (6'0") Half-Orc, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)8 (-1) 10 (+0)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. White opal (1200 gp). 1 Minor magic item.


Social Check DCs


Nora Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has silver hair. She is baby faced.

Personality: Calm and collected, she is a well trained Performer. She is frequently practicing swordplay.

History: She is a Doppelganger in disguise. There was a wharf not far from home where she often wandered off to fish. In the meantime she has taken over work as a Performer and occasionally as a mercenary.

Motivation: She'd like to take her coworkers down a peg; and she desires power and/or immortality

Ideals: Athletic. Bonds: Job, Military, Adventurer, Nature. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Nora Tealeaf, Female Halfling Commoner 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 13 (+1)8 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs

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