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NPC Generator

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Advanced [show]


Nella Shelly, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 4'8", this woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is smooth and relatively long. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born blind and as such lacked many opportunities for work. Through the years after Nella was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Nella's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Nella and her spouse have recently divorced.

Motivation: Retire the richest woman in the west; and she is currently in port desperately looking for someone to get her out

Ideals: Entrepeneur, Joker. Flaws: Antagonistic, Disease. Bonds: Slave. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Nella Shelly, Female Half-Orc Druid 2
Medium (4'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 5 (-3)11 (+0) 14 (+2)12 (+1)
Skills History +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 230 gp.


Social Check DCs


Diesa Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a grey costume with the symbols of luck on her torso. Her tied-back hair is golden. Her violet unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not believe in violence as a means to an end. She is a dedicated Junk Dealer but believes her peers are too gung-ho.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Diesa was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Diesa's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.

Motivation: Many goblins want her driven away; and she's repulsed by the pc

Ideals: Gifted, Pacifist. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Diesa Bloodkith, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 17 (+3)16 (+3) 17 (+3)6 (-2)
Skills Medicine +5, Persuasion +0
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Ignan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 170 gp.


Social Check DCs


Richard Marlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and tends to wear a large grey jacket. His left leg appears badly burned and disfigured. He has a small bristly mustache and wavy auburn hair. His blue eyes peer out from beneath his small grey hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He used his abilities to travel the world and help people.

Motivation: He wants to get laid; and wants a kiss

Ideals: Philantrophist. Flaws: Terse. Bonds: Military, Debt, Has a crush. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Richard Marlee, Male Human Commoner 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 8 (-1)10 (+0)
Skills Animal Handling +1, Performance +2
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Cockaby Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. His chestnut hair, when down, is lengthy. His eyes are a pleasant brown.

Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cockaby was born on a far western island where he grew up under the tutelage of his father, an expert Bowyer. He has never given up on his poetry dream.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Cockaby Fabblestabble, Male Gnome Cleric 3
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)11 (+0) 12 (+1)8 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Rock crystal (70 gp). Amethyst (100 gp). Golden pearl (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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