Anverth Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: Anverth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of brigands once and for all.
History: A powerful wizard made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Impeccable. Flaws: PTSD. Bonds: Poor, Enemies, Mentor. Occupation: Unemployed
Voice: Raspy
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Gynk Hadlee, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has moderate length white hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She loathes her own lifestyle; and to share knowledge with the world
Ideals: Logical. Flaws: Cynical, Depressed. Bonds: Poor, Mentor. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 21 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 9 (-1) | 4 (-3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
Possessions: 9000 sp.
Immeral Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a yellow coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. With a patchy black beard and wild black hair. His eyes are a pleasant hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Fighting. Flaws: Depressed, Impulsive. Bonds: Religious. Occupation: Soapmaker
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Celestial, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Adrik Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy chestnut hair. He has violet eyes and a grey hat with a tan feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a Spice Merchant soon after.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job, Rich. Occupation: Spice Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


