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NPC Generator

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Advanced [show]


Pijjirik Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a black shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has wavy green crest. His gold eyes dart from person to person.

Personality: Pijjirik is depressed about a lot of things. He tends to be a nihilist. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Pijjirik took refuge in the large cave and found the beat up nunchaku and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and to pay off his debts

Flaws: Depressed, Shy. Bonds: Nature, Adventurer, Debt. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Pijjirik Yarjerit, Male Dragonborn Barbarian 1
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Perception +3, Stealth -1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 1000 cp.


Social Check DCs


Rosalind Shirley, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her golden hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to loving parents in a slum to the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is not mentally stable, and does not behave rationally; and obtaining odd cultural elven artifacts is her passion

Flaws: Insane, Cynical. Bonds: Adventurer, Poor, Criminal record. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Rosalind Shirley, Female Human Monk 8
Medium (5'1") Human, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 24 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)11 (+0) 13 (+1)18 (+4)
Skills Insight +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold and topaz bottle stopper cork (600 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs


Lidda Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears white painted combat armor at almost all times. She keeps her brown hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a pair of adventurers, Lidda grew up listening to her father's many stories. She was taken from her home at a very young age. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: She would like to get married and retire; and obtaining odd cultural half-elven artifacts is her passion

Flaws: Antagonistic. Bonds: Adventurer, Slave, Has a crush. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Lidda Wildcloak, Female Halfling Commoner 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Elven, Abyssal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Syllin Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a tan collared shirt and green skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She has done her best to style her golden hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Syllin took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Passionate. Bonds: Poor, Job, Nature. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

Syllin Galanodel, Female Elf Fighter 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)18 (+4) 6 (-2)13 (+1)
Skills Deception +3, History +6
Senses Passive Perception 8
Languages Common, Elven, Goblin, Draconic, Druidic, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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