Right-Handed Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a pastel shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her fur is orange and very short. Her hazel eyes lackadaisically let the world flow into them.
Personality: She speaks before she thinks and is too direct. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to a criminal king-pin and mafia family Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter
Ideals: Justice, Fighting. Flaws: Impulsive. Bonds: Criminal record, Family. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp.
Dagnal Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is white and very short. Her hazel eyes peer out from beneath her feathered grey hat.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an apprentice working in her mother's forge. She became a Courier soon after.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Bonds: Enemies, Family, Rich, Job. Occupation: Courier
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: Carnelian (20 gp). Blue quartz (4 gp). Golden yellow topaz (400 gp).
Cora Underbough, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is heavily combed to the left. She wears round tiny glasses practically rammed into her face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses divination through singing.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Cora grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cora. She has been saving her money to try and buy her brother's freedom.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and regain custody of her daughter
Ideals: Joker, Gifted. Bonds: Poor, Criminal record, Family. Occupation: Bellfounder
Voice: Russian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Gunnloda Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Knight. She carries a battered bow and tarnished mace as well. Her hair is auburn and curly. Her face is covered beneath a completely black helmet.
Personality: Confrontational and typically high on some drug or another. A true patriot, Gunnloda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunnloda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many gnolls want her driven away
Ideals: Fighting. Flaws: Addict. Bonds: Military, Immigrant, Enemies. Occupation: Knight
Voice: Eastern European accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
Possessions: Just what you see.
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