Zagga Moreno, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a scythe on her belt. She is bristling with hidden weapons, mostly scythes and kukris. Her black hair is knotted and matted. She has green eyes and a white hat with a tan feather.
Personality: Cocky and sure of herself, she believes she is the best Mercenary born in the past three hundred years. Zagga enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in a small village she learned the ways of the warrior from her mother. She was taken as a slave by a traveling circus and forced to perform She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business
Ideals: Fighting. Flaws: Hedonist. Bonds: Criminal record, Job, Slave. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1000 cp. Amethyst (120 gp).
Merihim Failure, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears bulky black painted plate armor. He wears his black hair down. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Gardener, but he was a colossal failure. He became a Dyer soon after.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Flaws: Mundane, Fearful. Bonds: Guardian, Enemies, Job. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 19 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
Possessions: 600 gp. Azurite (7 gp). Black pearl (1200 gp). Rhodochrosite (7 gp). Fire opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is lengthy. His violet eyes peer out from beneath his Stetson grey hat.
Personality: A skeptical and narcissistic man, Dain's first love is himself. His second love is also himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Painter, Dain learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and he is compelled to act according to his religious beliefs
Ideals: Impeccable, Optimist. Bonds: Rich, Job, Religious. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 170 gp.
Nogu Washington, Female Half-Orc [Permalink]
Personal [hide]
Description: A 5'9" eastern woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Sporting a golden mohawk this woman's hair draws a lot of attention. She tend to wears goggles to shield her eyes.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is lazy and tries to find solutions quickly.
History: She was born in the east, but her parents moved at a very young age to the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has worked as a Shoemaker like her father before her.
Motivation: To settle down with her crush; and she would like to get married and retire
Flaws: Lazy. Bonds: Criminal record, Immigrant, Job, Has a crush. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


