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NPC Generator

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Advanced [show]


Myathethil Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She is physically well-built. Her moppish chestnut hair is in a traditional bowl cut. Her eyes are brown and catlike.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She is untrained/undisciplined, which makes her dangerous.

Motivation: A rival would like her out of the picture; and she is currently in port desperately looking for someone to get her out

Flaws: Cynical, Insane. Bonds: Criminal record, Nature, Slave. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Myathethil Koehlanna, Female Elf Adept 10
Medium (5'4") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 14 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)10 (+0) 11 (+0)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 200 pp. Obsidian (10 gp). Aquamarine (900 gp). Deep blue spinel (900 gp). Chrysoberyl (90 gp). Hematite (10 gp). Black pearl (900 gp). Red-brown spinel (90 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Euphemia Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears suspenders and white workpants. Her shirt is green, and she wears a heavy white leather apron most of the time. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her hair is long and silver with streaks of white, and is pulled back with small white clips. She has a dull look in her gray eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to her, and she is able to talk to them.

History: Euphemia hails from a village terrorized by giants. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by giants. Euphemia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: She has money and likes to spend it.

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Rich, Enemies. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Euphemia Stoutman, Female Halfling Bard 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 7 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)10 (+0) 15 (+2)13 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. Deep blue spinel (1200 gp). Hematite (4 gp). Chalcedony (60 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Valafar Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. He has a moderate pudge and is not very fit. His purple hair is braided into rings. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Half-Orc culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Valafar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Valafar. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Joker. Flaws: Racist. Bonds: Immigrant, Criminal record, Job. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Valafar Doubt, Male Tiefling Expert 7
Medium (5'7") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Halfling, Infernal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a brown costume with the symbols of death on his torso. His fur is lavender and very short. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Persistence. Bonds: Rich, Adventurer. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Quick In the Wind, Male Tabaxi Rogue 2
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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