Malmûg Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'0" southern man, he is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. His auburn hair is cut short with large spiked bangs in the front. He has several tiny jet earrings on each ear.
Personality: He is very quiet and rarely speaks above a whisper. He has a minor phobia of water and hates getting wet.
History: He comes from a rich southern family. He found a children's book about a Half-Orc Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by goblins. Malmûg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Wants a kiss; and he would like to get married and retire
Flaws: Shy, Fearful. Bonds: Rich, Adventurer, Enemies, Has a crush. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 58 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 6000 gp. Large well-done wool tapestry (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). 1 Medium magic item.
Namfoodle Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy blue pantaloons and a tan scarf. He wears his silver hair up. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Namfoodle was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Religious, Job, Immigrant, Adventurer. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 96 (14d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +5
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (900 gp). Silver chalice with lapis lazuli gems (120 gp). 1 Minor magic item.
Warryn Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tan tunic with violet highlights, and long tan pants that bunch up around his shoes. He keeps his long golden hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His job bores him to no end. He has decided to make it more interesting.
History: Warryn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Athletic. Bonds: Job, Adventurer, Criminal record, Poor, Nature. Occupation: Spy
Voice: Spits words with contempt
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Abyssal, Orc
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 7 Acid flasks. 2 Alchemist’s fire. 4 Antitoxin. 1 Everburning torch.
Ida Payton, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her blonde hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a habit of throwing herself into exceedingly dangerous situations.
History: She comes from a rich northern family. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Rich. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 60 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

