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NPC Generator

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Advanced [show]


Quick Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports a flattop fur cut. She has gleaming, smiling green eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She also hits on women, regardless of circumstances.

History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To settle down with her crush; and seeks redemption

Ideals: Philantrophist. Flaws: Disease. Bonds: Has a crush, Criminal record. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Quick Mirror, Female Tabaxi Fighter 10
Medium (4'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 78 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Perception +5, Performance +7
Senses Passive Perception 17
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 gp. Solid gold idol (400 gp). Solid gold idol (400 gp). Gold dragon comb with red garnet eye (300 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (700 gp). Cloth of gold vestments (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'11". He wears bulky violet painted plate armor. He wears his brown hair up. He has gray eyes and a violet hat with a pastel feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Carrie hails from a village terrorized by brigands. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Days after completing his studies, news broke out that his hometown was attacked by brigands. Carrie was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is terrified, and will act out of fear; and he wants revenge against brigands

Ideals: Joker, Extrovert, Gifted. Flaws: Fearful. Bonds: Enemies. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Carrie Ray, Male Half-Elf Fighter 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 18 (+4)11 (+0) 13 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2

Possessions: 3000 cp.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Mitchell, Male Human Adept 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 11 (+0)7 (-2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Qualen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. He has white hair. He has amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Bounty Hunter, who enjoyed hunting, Qualen was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: Retire the richest man in the north; and to reunite with his absent mother

Ideals: Fighting, Entrepeneur. Bonds: Rich, Nature, Family. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Qualen Dunben, Male Gnome Aristocrat 14
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 95 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 17 (+3)9 (-1)
Skills History +4, Perception +8
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. Jeweled gold crown (7000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Jeweled anklet (2000 gp). Jeweled gold crown (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Golden circlet with four aquamarines (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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