Spear Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He sports a flattop fur cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Herbalist business at a young age. One day when Spear was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Spear was heart-stricken from the event, and his mother started working long hours to provde for them. He was granted psionic powers by his dying brother.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Gifted. Flaws: PTSD. Bonds: Job, Family, Criminal record. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Duergath Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is still thick. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Emotional, Insane. Bonds: Immigrant, Nature. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
Cecily Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'3". She wears a yellow costume with the symbols of the four houses of cards on her torso. Her golden hair is thinning but still full. She wears crescent spectacles with a black brim.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She always tries to repair and not replace. It was this mentality that drove her into the Brewer business.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Brewer. She now owns her own business.
Motivation: A strong sense of loyalty to Halfling people; and she'd like to take her coworkers down a peg
Ideals: Persistence, Gifted. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Brewer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Draconic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp.
Pallabar Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair, when down, is lengthy. His fierce brown eyes like to dwell on things.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable, Athletic. Flaws: Addict. Bonds: Slave, Immigrant. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Draconic, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Crowbar.
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Their contribution stands as a beacon of hope for all adventurers!

