Tordek Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male is renowned for his bright grey suits and hats. He is tall, broad shouldered and powerfully built. His hair is white and very short. He has green eyes and a grey hat with a brown feather.
Personality: While he acts the brute, he is far gentler than he would appear. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tordek took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Military. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Roland Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is kept up in a ponytail inside a wide-brimmed hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. His childhood dream was to be a Masseuse, but he was a colossal failure. He has drifted from career to career and currently works as a Barber.
Motivation: Expand his business.
Flaws: Insane. Bonds: Job, Criminal record, Adventurer. Occupation: Barber
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 26 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 500 gp.
Enialis Nailo, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tight fitting tan shirt and pants. He has styled his auburn hair well, parting it to the right. He is baby faced.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Marshal in town.
History: Enialis lived on a farm with his father, near the main road leading to a nearby town. Enialis was born on a far northern desert where he grew up under the tutelage of his father, an expert Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Expand his business.
Flaws: Antagonistic. Bonds: Job, Family, Immigrant. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Mardnab Welber, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. She is bristling with hidden weapons, mostly daggers and longswords. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. She has brown eyes.
Personality: She is overprotective of those who hire her services. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born in the west to a Barkeep, Mardnab learned a great deal about her mother's area of expertise. She worked as a nervous Barkeep and found it very stressful. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Marry her sister to traveling adventurers.
Bonds: Criminal record, Guardian, Family, Job. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


