Yurgunn Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear grey clothing when she does not wear armor. She carries with her a set of quarterstaffs, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair is short and brown. Her eyes are amber and she is always smoking a pipe.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She always tries to repair and not replace. It was this mentality that drove her into the Cartwright business.
History: She was born at the edge of vast mountains. Yurgunn was born on a far western mountains where she grew up under the tutelage of her father, an expert Cartwright. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has a rivalry with the Church that dominates her actions; and she wants to meet her childhood hero
Ideals: Fighting, Persistence. Bonds: Adventurer, Nature, Immigrant, Religious. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 4000 cp. Hematite (5 gp). Jet (130 gp). Azurite (5 gp).
Bolhild Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Doctor does. Her skin is fair and her fingers are delicate and long. Her black hair is lengthy and is close to two feet long. She has violet eyes and a grey hat with a white feather.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Doctor arts, while her father instructed her in etiquette, music and courtly manner. A freak accident while working with her Mayor mother left her crippled. She now mingles about in high society.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Pacifist. Flaws: Secretive, Disease. Bonds: Job, Rich. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 22 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 4 (-3) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Elven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3
Possessions: 340 gp. Carnelian (40 gp).
Uzza Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. Her blue hair is slicked back into a classic pompadour. Her white eyes are slightly larger than normal.
Personality: Abrasive and pushy, she has a hard time making friends. Flattery will make her almost putty in your hands.
History: Uzza was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has drifted from career to career and currently works as a Beggar.
Motivation: Wants her loneliness to end; and balancing her hectic life and new beggar responsibilities is difficult
Flaws: Antagonistic, Selfish. Bonds: Poor, Job, Has a crush. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. 1 Full Plate. 1 Banded mail. 1 Full Plate. 1 Chain shirt.
Five Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with deerstalker hat. She carries a battered greatsword and tarnished flail as well. Her fur, while still mostly yellow, has prominent grey streaks. Her eyes are blue and she is always smoking a pipe.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She invites people to come help in her community garden.
History: Born in a small village she learned the ways of the warrior from her mother. She helped her mother out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Expand her business; and meet up once more with her childhood friend
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Bellfounder
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
Possessions: 8000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


