Mamnen Harm, Male Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he tends to wear a large black jacket. He wears a deerstalker hat to hide his balding. His black eyes are passionate and lively.
Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mamnen took refuge in the old dungeon and found the beat up spear and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable
Flaws: Insane, Impulsive. Bonds: Nature, Guardian, Criminal record. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 55 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Giant
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 800 gp. Large well-done wool tapestry (100 gp). Solid gold idol (500 gp). Cloth of gold vestments (70 gp).
Hecat Victory, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of death on her torso, and she perpetually has her falchion ready. She keeps her long black hair kept up in a rat tail. She has several tiny ruby earrings on each ear.
Personality: She will rave to anyone who will listen. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born the only child of a wealthy merchant. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Insane. Bonds: Rich. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Druidic, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 500 gp. Deep green spinel (130 gp).
Aasathra Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and does not wear sleeves and tends to eschew shirts when she can avoid it. Her red crest is smooth and relatively long. She has red eyes.
Personality: She can speak with the recently deceased. She enjoys reading and quiet.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Brilliant and gifted she never wanted to apply herself. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Gifted, Logical. Flaws: Disease, Insomniac. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 43 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Giant, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 40 pp. Black pearl (1400 gp). Chalcedony (30 gp). Deep blue spinel (1400 gp). Chrysoprase (30 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beloril Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his quarterstaff always slung over his shoulder. He carries with him a set of quarterstaffs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a long chestnut beard, and similarly colored long hair. He has several tiny amethyst earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful necromancer made him what he is. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: Money/treasure.
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Rich, Mentor. Occupation: Barber
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 53 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 20 (+5) | 15 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2000 sp. Black pearl (1500 gp). Rock crystal (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!

