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Advanced [show]


Emerald Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Emerald grew up listening to her father's many stories. She found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She ran away from her former home and has been making her living as a Armorer for the past few years.

Motivation: She feels kind of lost in life; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Artistic. Flaws: Insomniac, Depressed. Bonds: Adventurer, Job. Occupation: Armorer

Voice: American accent

Attributes [hide]

Emerald Of Clay, Female Tabaxi Monk 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)14 (+2) 14 (+2)17 (+3)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Chrysoberyl (160 gp). 1 Alchemist’s fire.


Social Check DCs


Antrara Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. She carries with her a set of shortbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her crest is green and curly. Her red eyes peer out from beneath her Stetson black hat.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She worked as a nervous Marshal and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is compelled to act according to her religious beliefs; and balancing her hectic life and new marshal responsibilities is difficult

Ideals: Fighting. Bonds: Job, Military, Religious. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Antrara Chumbyxirinnish, Female Dragonborn Aristocrat 5
Medium (6'6") Dragonborn, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common, Goblin, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Quick In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her lavender fur is braided into rings. Her green eyes dart from person to person.

Personality: Quick hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is obsessed with a lost civilization.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She feels the way she acts is they only way to get by in the world; and she has passion for adventuring and risk

Ideals: Artistic, Gifted, Impeccable. Bonds: Adventurer. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Quick In the Wind, Female Tabaxi Sorcerer 7
Medium (6'2") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 5 (-3)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Golden circlet with four aquamarines (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 1 Minor magic item.


Social Check DCs


Cloud Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is wearing a long, brown cloak. Her clothes are grease stained in places. Her orange fur is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A deeply religious woman she believes everything happens for a reason. She plays an instrument quite well.

History: Born to a pair of adventurers, Cloud grew up listening to her father's many stories. She moved out north to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Artistic. Bonds: Poor, Immigrant, Religious, Adventurer, Criminal record. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Cloud Wind, Female Tabaxi Aristocrat 10
Medium (5'9") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 16 (+3)17 (+3)
Skills Acrobatics +7, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +7

Possessions: 2100 gp.


Social Check DCs

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