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NPC Generator

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Advanced [show]


Abalaba Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'1". She dresses in collared shirts and wears a proper scarf over her head, and her gloved hand is found clutching a longsword. Her moppish golden hair is in a traditional bowl cut. Her gray eyes are slightly larger than normal.

Personality: Prone to second guessing herself, she comes off as nervous. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Abalaba was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Abalaba took refuge in the large cave and found the beat up longsword and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To protect her home; and she is terrified, and will act out of fear

Flaws: Shy, Fearful. Bonds: Job, Nature, Guardian. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Abalaba Fapplestamp, Female Gnome Commoner 2
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)8 (-1) 8 (-1)9 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Two Llamas Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a worn and beaten armor. Her long lavender fur is drawn into a two foot long braid. Her eyes are green.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Two Llamas was born in the west. At a young age she loved to build and create. She helped her father out around the business and became quite the natural. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants to open a new tavern; and her relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Fearful. Bonds: Job, Enemies, Family. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Two Llamas Of World, Female Tabaxi Cleric 13
Medium (4'7") Tabaxi, Neutral Good (CR 13)
Armor Class 13
Hit Points 69 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Giant, Undercommon, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Sydney, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a brown poncho over his likewise colored trousers and shirt. His silver hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Adam took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Logical, Gifted, Entrepeneur. Flaws: Shy. Bonds: Family. Occupation: Server

Voice: Slurs words

Attributes [hide]

Adam Sydney, Male Human Commoner 11
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 24 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +2 / 3d8-2, Ranged +3 / 3d8-1, Grapple -1

Possessions: 2700 gp. Alexandrite (200 gp). Eye agate (9 gp). Azurite (9 gp). Bloodstone (20 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp). Rhodochrosite (9 gp). Violet garnet (200 gp). Blue quartz (9 gp).


Social Check DCs


Bulzo Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the south. From there he went from mercenary job to mercenary job. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and to be a banker again

Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Adventurer, Job. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bulzo Fastfoot, Male Halfling Wizard 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Carnelian (70 gp). Black pearl (800 gp). 1 Bullseye lantern. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools. 1 Simple lock.


Social Check DCs

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