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NPC Generator

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Advanced [show]


Ranala Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has moderate length chestnut hair. She wears a mask on her face.

Personality: Her tongue was cut out and she uses sign language. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: The child of northern immigrants she idolized her mother. From there she went from mercenary job to mercenary job. She now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's looking for her big break

Ideals: Fighting. Flaws: Disease, Secretive. Bonds: Immigrant, Adventurer, Rich. Occupation: Masseuse

Voice: Relaxed voice

Attributes [hide]

Ranala Albaratie, Female Gnome Barbarian 3
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. 1 Silk rope. 1 Bullseye lantern. 1 Silk rope.


Social Check DCs


Sweet Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear brown tank tops with yellow skirt. She has moderate length brown fur. Her green eyes peer out from beneath her small brown hat.

Personality: She is fixated on the number 56. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Guard, Sweet learned a great deal about her mother's area of expertise. Through the years after Sweet was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Sweet's mother didn't care for her much, and the feeling was mutual. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Halfling compassion; and to reunite with her old friends

Flaws: Insane, Antagonistic, Racist. Bonds: Adventurer, Job. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Sweet Thunder, Female Tabaxi Cleric 6
Medium (4'11") Tabaxi, Chaotic Good (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 9 (-1)15 (+2)
Skills Nature +6, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan, Ignan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Full Plate.


Social Check DCs


Naamah Pleasure, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a green shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her purple hair is lengthy and is close to two feet long. This gold eyed southerner is not easily forgotten.

Personality: While she acts the brute, she is far gentler than she would appear. She has a minor phobia of water and hates getting wet.

History: She got into the Fletcher business at a young age. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She struck the Fletcher job and began her own company from there.

Motivation: Retire the richest woman in the south.

Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Job. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Naamah Pleasure, Female Tiefling Paladin 7
Medium (6'3") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 8 (-1)16 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Goblin, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Hadleigh, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her black hair up in a very large beehive style do. She has hazel eyes.

Personality: She is a Stableman first and foremost. She believes firmly that knowledge should be universal. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She worked as a nervous Stableman and found it very stressful. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is greedy; and expand her business

Flaws: Antagonistic. Bonds: Adventurer, Job, Mentor, Rich. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Millicent Hadleigh, Female Human Expert 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 7 (-2)16 (+3)
Skills Animal Handling +0, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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