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NPC Generator

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Advanced [show]


Nuraval Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, grey, dusty cloak. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Family. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Nuraval Burrowfound, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnome, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 10000 cp.


Social Check DCs


Gomory Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He has a chestnut handlebar mustache and slicked back chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the north. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up shield and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Pacifist. Flaws: Shy, Addict. Bonds: Nature, Family. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Gomory Koehlanna, Male Half-Elf Expert 3
Medium (5'2") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Athletics +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 80 pp.


Social Check DCs


Nelkin Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his auburn hair down. His gray eyes peer out from beneath his small red hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born into a rich family. He was an apprentice working in his father's forge. He has worked as a Mortician like his father before him.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Bonds: Job, Has a crush, Adventurer, Rich. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Nelkin Wildheart, Male Halfling Ranger 4
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)8 (-1) 16 (+3)13 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Aldous Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His red hair is lengthy and is close to two feet long. He has a dull look in his gray eyes.

Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small forest village. In his 18th year, his parents were killed by a orcs raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Nature, Enemies, Family. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Aldous Skelton, Male Human Aristocrat 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). 1 Masterwork Common Melee.


Social Check DCs

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